/story

From research to a presence you can share a room with.

The short version of how I got here — and why every step was, in hindsight, about the same question.


  1. Wuhan University

    Software engineering, first principles

    Studied software engineering at Wuhan University, building the engineering base that would later carry me into AI research.

    B.Eng. Software Engineering
  2. Tencent AI Lab

    AI research scientist

    Joined Tencent AI Lab as a research scientist, working on machine intelligence and the systems that make characters respond, understand, and feel alive.

    AI researchTencent (HK:0700)
  3. Huya (NYSE: HUYA)

    Real-time characters and VTuber technology

    Built virtual YouTuber technology at Huya, taking characters out of offline rendering and into live, real-time performance.

    This is where I learned the difference between a character that exists in a video and one that exists in the room, in the moment, with an audience watching.

    Real-time character systemsVTuber tech
  4. XVERSE

    Leading virtual humans

    Led animation and virtual human work at XVERSE, pushing digital people toward more believable motion, expression, and presence at scale.

    Virtual humansAnimation
  5. 2025 — present

    Founding LYNOOK

    All of the above kept pointing at the same question: why does an AI character still feel like software you open and close? What would it take for it to have a place instead of an interface?

    I founded LYNOOK to answer that physically — bringing hardware, 3D character systems, and AI interaction together into one quiet companion object.

    Founder & CEOPhysical AILYNOOK
  6. 2026

    BEYOND Expo & a prototype in the world

    LYNOOK was presented by InnoX Shenzhen among its AI + hardware startups at BEYOND Expo 2026 — an independent, verifiable moment for the prototype and the company.

    BEYOND Expo 2026InnoX Shenzhen

The story is still being written. For what I'm focused on right this moment, see the /now page. To get in touch directly, head to /contact.